The return of the classic Mass Effect trilogy will materialize with the publication of Mass Effect Legendary Edition , a remastering of the three main titles, which will not only improve their graphics, but also some aspects of their gameplay.
Coverages and autosave points
In the case of this confrontation, Meek points out that in the original game there were no good covers , since many of these were not firm on stage and could fly after a biotic attack. "I think it's a very obvious example in Mass Effect 1," says the developer. "They were not clear whether or not they wanted to make a shooter with coverage," he continues.
"In the battle against Benezia, if you remember all the roads around him there were no covers." There was also no space to add these elements because everything was very narrow . Although you could find some in the corners, “they were movable with biotic [powers]”, so it was not possible to draw a strategy “to complete the battle” either.
In the remastering, BioWare has expanded the stage, so they have been able to add coverage points. "With this, you can always guarantee that there is a certain number of covers that allow you to hide behind." Otherwise, the spirit of the original fight against the matriarch is respected.
Another change that they have made in some battles has to do with the automatic save points , which have been implemented to make death in the middle of one of these battles less frustrating.
Mass Effect Legendary Edition will go on sale on May 14 on PS4, Xbox One and PC , although it is backwards compatible with next generation consoles.
Source /Game Informer