Overwatch 2 continues to fix problems since its launch and this time it's up to the operation of the internal MMR of the players. The community continues to show anger when it comes to matchmaking, and unbalanced games are still a big problem in Overwatch 2 . As with previous bugs, this change will be driven by player complaints and Activision Blizzard has said in a statement that all of this will be changed to benefit users.
The operation of the MMR is somewhat complicated to explain and, in addition, in each game it works in a different way. From measuring your kills/deaths to deciding how valuable you have been during the game with your assists, clashes with the enemy or how many "first bloods" you have made, the MMR can vary even if your ability remains the same , and this as they explain, it can also be because your environment is getting better or worse.
Overwatch 2 reveals inside details on how the MMR used in matchups works
The MMr of a player usually increases or decreases, especially when winning and losing games, although it is not the only thing that defines it. Likewise, as they comment from Activision Blizzard , the MMR is only used to create the pairings and once they have been created, the MMR does not influence the development of a game at all . In the same way, it should be noted that the level that we see in the player profiles is not the MMR, but their season level.
After each season change in Overwatch 2 , our level is reset, however, the MMR remains the same so the difficulty of the games should remain the same. It is also true that the early season is when more players return to the game, and therefore, casual players with medium or high MMR reappear, and even if they have this high attribute, the playability is not as polished as regular players. , a fact that leaves the feeling of pairings with people with a lower level than us.