Cyberpunk 2077

New details emerge from Cyberpunk 2077| The launch of Cyberpunk 2077 has been one of the most controversial in recent years, due to numerous technical problems, especially on consoles, and a disastrous attitude on the part of CD Projekt. Just over a month after its launch, stories continue to pour in about its development and internal management issues within the Polish team.


On January 13, the CEO of CD Projekt RED, Marcin Iwinski, published a statement on the company's social networks where he assumed responsibility for the errors, apologized and shared the roadmap of updates and content for 2021 . Iwinski said that much of the delay in the game was due to attempts to improve the version for previous generation consoles (PS4 and Xbox One), although this statement collides with the latest Bloomberg report An anonymous insider assures Jason Schreier that the company intended to release the game before the arrival of next-gen consoles so that a next-gen version could be "re-released" a few months later.

But the thing does not end there, this source reveals many more details of the development of Cyberpunk 2077, such as the fact that production did not start until the end of 2016 or that a new graphics engine is used that was being developed along with the game. , something that was also commented on Halo Infinite in similar reports. In 2016, Adam Badowski also took over as director of the game and demanded numerous changes that led to internal clashes and the resignation of various positions.

CD Projekt doubled its staff for the development of the game, but without a clear direction, it originated numerous disorganized teams. Similarly, the management of the game was more concerned with the marketing part than with the development itself, comments Schreier's article, and they were fully aware of its problems. Thus denying Iwinski's words. They even falsified the E3 2018 demo at a stage in which they were still defining the code and mechanics of the game.

When the 2020 release date was announced, everyone knew that the game was still months or years away from development. He came to think it was a joke and would be delayed to 2022 , Schereir's source says, but no. As the deadline approached, the company quietly erased its promise not to crunch its workers. Although there was no obligation to work overtime, says the source, many felt the internal pressure to work days of up to 13 hours a day and even then, it was not enough.

One of the workers of CD Projekt RED compares this case with Anthem , the Bioware game that also had a difficult development due to disorganization, lack of leadership and clash of interests. As rumored for a few weeks, this error could be even more serious than expected and lead to a possible sale of CD Projekt RED .