On the company's official blog , co-founder Marcin Iwinski acknowledges on video that the game's arrival in stores was not what they expected internally: moving the scale of Night City to console hardware from a computer was an exceptionally problematic task, in especially when it comes to data transmission (that is, the flow of objects and characters in the graphics engine). The executive adds that the internal tests did not illustrate many of the problems that the final players expressed, and that the studio was confident that they would have the zero-day patch in time.
How does the future of the game look like? Those responsible have their sights set on bug-fix patches - we'll have a small update in the next ten days, followed by a more substantial one in the weeks after. With the promise of continuing to update Cyberpunk 2077 on a regular basis in the future, Iwinski adds that the free DLCs that had been announced are still on the way, but they will have to wait for the most important problems to be fixed: there will be more information "in the coming months. ". As a note, two weeks ago it was said that said DLC would arrive in early 2021 .
With a similar degree of specificity, we are told that the generational improvements of Cyberpunk 2077 for Xbox Series X and PlayStation 5 will arrive "in the second half of 2021", which means that the Microsoft and Sony desktop consoles will continue to run the versions of the previous generation with its relevant improvements until this superior version of the game arrives. The statement includes a very interesting annotation on the controversy of the labor crunch .
The team is working on bringing important solutions to the game without mandatory overtime. One of our priorities for all of our future projects is to avoid crunch." On the other hand, if you are among the dissatisfied users who requested a refund, you should know that CD Projekt has started to return the money and therefore you may have already received it.