Diablo 4


Horadric spells are the centerpiece of the new season of Diablo 4 , Players will have to master a unique system where each spell consists of several components: a catalyst - the basis of the spell, tied to a class skill, an infusion - a crystal that changes the element of the spell with special effects, and arcane aspects - three slots for additional modifications.


Horadric Vaults are a new format of micro-dungeons available inside Nightmare Dungeons. Players will be able to complete Horadric Trials, earn rewards based on their Efficiency Points, use the Growing Nightmares system with special keys, and face a unique final boss at maximum Key Strength.


Astaroth returns to the game as a powerful boss of the season. The developers have prepared for him unique combat mechanics, a new format of confrontation, different from the uber-boss system, and an experimental approach to the boss design.


15 unique gems will become a new source of power. They can be mined in Horadric vaults or created from special reagents. Gems provide powerful passive bonuses and interact with Horadric spells.


Important changes to the game mechanics include reducing the effectiveness of Suppressive Strike by 80% to balance builds, increasing the base skills by 2-3 times to expand build diversity, and increasing base resistance to 75% (the maximum possible value remains 85%).


The developers are actively working on improving the game's economy and increasing the value of reliquaries. Public testing of the update will take place from May 28 to June 4, giving players the opportunity to try out all the innovations before the official launch of the season.


The Horadric Season of Sins promises to be one of the most extensive updates to Diablo 4, offering players a host of new mechanics and character development options.