The GGG team continues to urgently fix its own mistakes that it made in the Path of Exile 2 update , depriving players of the main thing - the pleasure of the game. The developers talked about the changes that will be introduced in the near future.
Balance changes
Today, we continue to refine the game based on player feedback. Here is a list of changes completed internally, which will begin to be implemented in the coming days. This is not a complete list: we are also investigating other suggestions reported by users.
Changes of the sorceress
- Arc now produces a lightning blast when it hits a shocked enemy, but can no longer shock. Shock is not consumed.
- Eye of Winter now gains bonus elemental damage when passing through other elemental orbs such as Solar Orb, Orb of Storms, or Frost Bomb.
- Incinerate duration has been increased to 8 seconds from 2 seconds.
- Mana Tempest can now be used with all spells, and the way power-generating spells are cast has been changed so that they split into additional targets instead of chaining or forking.
- Frostbolt explosion radius increased by 50%.
- Significantly increased the Freeze accumulation time for Ice Nova.
- Frost Bomb duration increased to 8 seconds from 5 seconds.
- Mana Residue has been changed to work with other elemental spells in addition to Shock.
- We've reduced the ignition propagation delay from sources like Wildfire support to 1 second from 2 seconds, but the range has been reduced slightly.
Bleed/Chaos Innoculation
- Energy Shield no longer prevents the application of Bleed.
- Chaos Innoculation now prevents bleeding.
- Passive clusters that give you additional stun threshold based on your max energy shield now also increase stun threshold, so you will no longer get ignited/chilled/frozen/shocked as often when using CI if you take those passives.
Huntress Specific Changes
- Enemies that parry attacks can no longer dodge your attacks.
- The spear thrust into enemies by Rapid Assault now always bleeds on impact when you detonate it, the AoE is increased by 20%, and the detonation deals 67% more damage.
- Spearfield's duration has been increased to 10 seconds from 6, and its damage scaling has been increased to deal 30% more damage at level 20.
- Herald of Blood no longer removes the corpses of rare and unique creatures, allowing you to use Ritual Sacrifice on rare creatures.
Specific changes for warriors
- The Tempera weapon on the Kitaeva Blacksmith now adds 3 strength per hit of your weapon and acts 25% faster. The damage may need to be reduced slightly.
- Shield Wall now detonates using Battle Shouts.
- The Armor Break applied by monsters to players no longer has a 20% extra physical damage modifier, which was intended to be a player-only buff, and we've also reduced its duration to 4 seconds from 12. Additionally, a bug was discovered where partial Armor Breaks would not be removed from the player.
Rangers Specific Changes
- Stormcaster's Arrow now shocks nearby enemies in a small radius, and its AoE radius has been increased by 50%.
- Lightning Wand damage increased by 30% and duration increased to 20 seconds.
- Lightning Arrow's hit radius has been increased by 50%.
- Tornado Shot maximum duration increased to 15 seconds.
New support stone
We've added a support gem called Inhibitor that prevents charges from being consumed, but increases the damage of the channeled skill by 4% for each charge type.
UPDATE: We subsequently discovered that implementing the damage increase on each charge type couldn't be done in the timeframe we wanted to release this support gem, and the design intent of the support is that it's an important tool to get into players' hands, so we'll be releasing it without that stat.
Delirium Changes : Delirium encounters now last approximately 2.5 times longer.
Crafting : We've added several Artificers Orbs to fixed locations throughout the campaign so you can craft items with them more often.
We've also added attribute runes, which will allow you to fix requirement issues in the early game.
We are also updating all runes so that they also apply to wands and staves. This work will require the addition of specific mods for these items. We are not sure if soul cores and talismans can be added at the same time, but we intend to try to make this change.
Finding Rare Items in Endgame
A common issue in endgame is that rares will disappear into a corner of the map that you accidentally didn't research. To help alleviate this issue, we've changed rares to always show up on the map.
Matlan Waterways
We've made changes to Matlan Waterways to merge some sections of water together, reducing the average number of levers you'll encounter during the game by 6 levers.
Speed ​​of monsters
One of the issues that is often reported is the swarm of monsters. We are currently investigating this issue and will likely have specific changes to share tomorrow, but most likely the changes will be aimed at specific monsters that are too difficult, especially in areas with a lot of fast monsters.
Note on the Ritual Exploit
Recently, an exploit was discovered involving the reduced cost of the delay for ritual items in combination with the use of a Unique Tablet, which allows unlimited rerolls. This happened in the middle of the night, and unfortunately due to an internal miscommunication, it took us 8 hours to fix the exploit. We banned 301 accounts that were clearly using this feature, and they will remain banned for the rest of the current league. Fortunately, the economic impact of banning accounts is relatively small.