At Ubisoft they have been very smart , due to the occasions in which they have previously screwed up. Although the ethics has lasted just a month. It was clear that taking microtransactions at launch was going to cause criticism to focus on that aspect, leaving aside the quality of the game. So they have decided to wait a month and offer this possibility to their players to scratch their pockets.
Just over a month after its launch, Assassin's Creed Valhalla has added the ability to purchase XP boosters for 10 euros per unit . The first one allows you to permanently increase your experience gain by 50%. The other does the same but doubling the money. And there is a pack that for 15 euros allows both, as we have seen in Kotaku .
In this way, and if you have played you will have verified it, completing the map 100% is a task that takes many, many hours. Some areas require levels of Power quite high that would take us endless time in front of the screen distributing axes throughout England. In this way, after going through the checkout paying an extra, the process is accelerated, but the ax is taken away by our pocket.
Logically, it is an optional possibility, but it is something truly premeditated. At certain points, and even doing quite a few secondary tasks, the game invites us to explore areas to raise the level , slowing down the progress of the story and requiring more hours to reach the end. In this way, we can do it faster, even if it costs us more.
Ubisoft has made this move practically on tiptoe , so as not to make noise. If it had been in the beginning, it would have been an option that would have been criticized in the reviews and that would not have amused the public, by manifesting obvious business rather than entertainment intentions .